Carbon Food-Print
The environmental impact of your plate.

Carbon Food-Print
The environmental impact of your plate.

Clock on the wall

I designed the user experience and led research for Carbon Food-Print, an educational, data-driven game that empowers users with insights into the environmental impact of their food choices.

I designed the user experience and led research for Carbon Food-Print, an educational, data-driven game that empowers users with insights into the environmental impact of their food choices.

Role
UX Designer

Skills
UX design
Data visualization
User research
Copywriting

Team
Tara Banatwala
Jacky Lococo
Thien Le
Christy Zo

Timeline
1 month

Context

A lot of our carbon emissions comes from our food consumption choices. However, there is a lot of data out there surrounding this issue for people to digest, which can discourage people from learning or making any changes.

Recognizing the complexity of this data, we saw an opportunity to gamify the experience to make learning engaging and accessible.

Solution
Introducing Carbon Food-Print

Welcome!

Users are introduced to the game and guided through the rules, with the goal being keeping a low food-print score.

Users are introduced to the game and guided through the rules, with the goal being keeping a low food-print score.

Build each course

Users are guided through 3 courses where they can leverage their food choices to build a meal, trying to keep their score under 10.

Users are guided through 3 courses where they can leverage their food choices to build a meal, trying to keep their score under 10.

Receive a score

At the end users are given the total amount of carbon emissions from their entire meal. They are then prompted to either try again or guided towards more resources.

At the end users are given the total amount of carbon emissions from their entire meal. They are then prompted to either try again or guided towards more resources.

Food index

Within the index, users can view each food item and read about their individual environmental impacts.

Within the index, users can view each food item and read about their individual environmental impacts.

Connect to resources

Users can read information about the effects of food on carbon emissions, the scale created for the game, and more resources for reducing their carbon footprint.

Users can read information about the effects of food on carbon emissions, the scale created for the game, and more resources for reducing their carbon footprint.

Process

When conducting research interviews, surveys, and we discovered that the main problem seemed to be an influx of information and most people had very little knowledge on the issue. In the early stages of the project, we interviewed and surveyed 30 participants to understand their and struggles.

Common painpoints

Difficulty understanding carbon footprint metrics

People struggle to understand carbon footprint metrics for food due to varying calculation methods and units, making it hard to compare environmental impacts and make informed choices.

Too overwhelmed to begin

Understanding and reducing the carbon footprint of food can feel overwhelming. This complexity often leaves people unsure of where to start, leading to procrastination or inaction.

Lack of access to accurate resources

Many people begin researching the carbon footprint of food but struggle to find reliable, clear information due to inconsistent data across platforms and a lack of centralized resources.

User research
Developing a comprehensive food library

Through the surveys, interviews, and further user research, we determined what the most common food items are that people eat on a daily basis that could be part of a larger meal. From there we created a library of food items that we could split into 3 courses.

Clock on the wall

UX development
Translating data into experience

To translate food carbon emissions into a game format, we created a "food-print scale" with scores from 0 to 10. My role focused on shaping the user experience, working with UI designers to create engaging visuals, and ensuring players stayed informed and engaged by iterating to remove pain points and clarify decision-making.

UI System

Clock on the wall

© Riya Bobde 2024

© Riya Bobde 2024

© Riya Bobde 2024

© Riya Bobde 2024